Hi, question about performance of these runtimes. How intense these runtimes are ? I am planning a project where I would have hundreds of animated graphics assets and now I am trying to figure out how big chunk I am going to do with spine. There would be probably maximum on 30 or so animations running on screen simultaneously. (mostly simple skeletons with little deformation. maximum of 10 characters with complex skeletons). I have almost zero experience with spine. I just finished a test project and I was able to make it all function and I like it very much how spine works. I am just wondering how much I can drop this stuff on screen before low end hardware starts choking.
I haven't yet decided if I go with unity or godot. This is very much in planning stage. and I will probably do pilot versions with both engines.
Thnx