Thank you Harald.
Setting the default animation to my "run" animation fixed the error for me for 3/4 Skeletons but not for one of them. But trying to the same with my "aim" animation throws the same error for all of them.
Both animations are setup the same way and show up just fine in the SkeletonDataAsset inspector.
And all 4 characters are setup the same as well.
We are not using skins at this time so that didn't seem to be required. Currently the Skeleton is assigned as a reference in the unity editor and not loading from Streaming Assets.
IndexOutOfRangeException: Index was outside the bounds of the array.
Spine.RGBATimeline.Apply (Spine.Skeleton skeleton, System.Single lastTime, System.Single time, Spine.ExposedList1[T] firedEvents, System.Single alpha, Spine.MixBlend blend, Spine.MixDirection direction) (at Library/PackageCache/com.esotericsoftware.spine.spine-csharp@c658453bb5/Animation.cs:1171)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at Library/PackageCache/com.esotericsoftware.spine.spine-csharp@c658453bb5/AnimationState.cs:266)
Spine.Unity.SkeletonAnimation.ApplyAnimation () (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@c658453bb5/Runtime/spine-unity/Components/SkeletonAnimation.cs:252)
Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@c658453bb5/Runtime/spine-unity/Components/SkeletonAnimation.cs:239)
Spine.Unity.SkeletonAnimation.LateUpdate () (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@c658453bb5/Runtime/spine-unity/Components/SkeletonAnimation.cs:273)
Spine.Unity.SkeletonRenderer.Initialize (System.Boolean overwrite, System.Boolean quiet) (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@c658453bb5/Runtime/spine-unity/Components/SkeletonRenderer.cs:426)
Spine.Unity.SkeletonAnimation.Initialize (System.Boolean overwrite, System.Boolean quiet) (at Library/PackageCache/com.esotericsoftware.spine.spine-unity@c658453bb5/Runtime/spine-unity/Components/SkeletonAnimation.cs:187)
Unit.SetUnitData (SpawnerLevelData spawnerData) (at Assets/_scripts/battle/units/Unit.cs:103)