- Editado
Character customization issue related to meshes
Hello,
We're making a game where a player can customize his character partially by choosing multiple independent items. For example, a player can choose a hair style, a sunglasses, jeans boots... etc.
The player has the ability to mix and match whatever he likes. 8)
I'm doing the character animations using Skeletons + Meshes.
The problem is, I don't know how will I be able to switch the image while keeping the same mesh. For example, I want to change the t-shirt image, from red.png to striped.png and still use the same mesh and the same deformation. :angel:
I thought about skins and slots.
By using skins I will be forced to change the entire set of images for the character, I will not be able to switch single images. :bang:
By using slots, I will not be able to reuse the same mesh and deformation. :bang:
Any idea how to solve this?
Thanks,
See these similar threads:
viewtopic.php?p=11134#p11134
viewtopic.php?f=11&t=2184&p=10895
In a nutshell, we want to do something to make this easier. For now, at runtime you can modify the existing attachment or create a new attachment and change the texture region it uses.