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  • Character customization issue related to meshes

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Hello,

We're making a game where a player can customize his character partially by choosing multiple independent items. For example, a player can choose a hair style, a sunglasses, jeans boots... etc.

The player has the ability to mix and match whatever he likes. 8)

I'm doing the character animations using Skeletons + Meshes.

The problem is, I don't know how will I be able to switch the image while keeping the same mesh. For example, I want to change the t-shirt image, from red.png to striped.png and still use the same mesh and the same deformation. :angel:

I thought about skins and slots.
By using skins I will be forced to change the entire set of images for the character, I will not be able to switch single images. :bang:
By using slots, I will not be able to reuse the same mesh and deformation. :bang:

Any idea how to solve this?

Thanks,