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  • Sigh, a little help please...

I'm currently trying to help my programmer run a test in unity for my spine character. He ran the example file, and it worked just fine, but apparently my files do not work. I was trying to go through it myself but I couldn't figure it out....

At some point I reverted Spine to an older version (thinking it might have something to do with the new changes) but when I tried to add the .atlas file to the '...SkeletonData' the .atlas couldn't be seen (even though it's clearly in the directory). Any idea what the issue might be here?

I figured I should be working in the latest version anyway, so I reverted back to the latest version of spine and now I'm getting that error again (where I can't start spine). Is there a way for me to change the version of spine before I run it? Otherwise, please help a brother out. Sorry for the trouble. 😢

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Can you check your spine.log file after Spine fails to run? I would very much like to see why. The file is here:

Windows: <user home folder>\Spine\spine.log
Mac: <user home folder>/Library/Application Support/Spine/spine.log
Linux: <user home folder>/.spine/spine.log

This explains how to change the Spine version before running Spine:
viewtopic.php?p=9615#p9615

Unity can't see .atlas files for some godawful reason. You need to rename the .atlas file to .txt (I use .atlas.txt). Other than that, I'll need more details about what goes wrong when you try to render your skeletons in Unity.

The spine.log was clean. I changed it back to version 1.7.12 and it's all good now. Thank you.

In another setup that my programmer did, he actually had the atlas in the correct place. It was set up identical to the test file. We are thinking that it has something to do with the export of the spine files.

I have 'Pretty Print' check on and under Create Atlas options I have 'Premultiply alpha' checked as well. I don't have anything checked under Options but maybe it's something there. My directories have spaces and some of them start with numbers, do you think this could be an issue? Could padding be an issue?

Edit: Oh and when I render the skeletons in unity there are no issue. Looks great.

After I took out the numbers and spaces and also simplified everything to a single directory the animation worked. Is there any info on the these rules or is this simply part of the language syntax, like C# in this case...

Glad it is working. 🙂

There shouldn't be any limitations on image file names with the default packer settings. If you check "use indexes" then the packer will strip "_xx" from the end of the file names, where xx is one or more digits. But the default settings have this unchecked.

I'd have to see the JSON and atlas file to see if there is a mismatch with the image names.

Thanks for all the help man.