• New to Spine

Binary,
I am new to using Spine but have years of animation experience. I Love The simplicity that spine brings to the animation process....and with that said...I have the stupidest question in the world to ask you. Can you explain runtimes to me?? Do they have anything to do with the assets that i create and import into unity or gamemaker?? what i mean is...if i create a character, animate him, and then export him out of Spine and then import him into Unity or Gamemaker is their any licensing conflicts?? my resources are my resources correct?? no matter what software I've use to develop them?? I just cant use any art, animation, or code (These are Spine's runtimes??) from Spine, correct?? (except the json and atlas files that were created with the export of my original character and animations). I've been trying to wrap my head around this all day and the company is freaking out after investing money into this program and I can't sufficiently explain this runtime thing to them. Thanks for any help you can give me.

Best regards,
Shawn Todd

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Hi,

Welcome to spine, I would suggest making a thread, you will get more knowledge from multiple people that way rather than a brief pm.

Simply put the runtimes run the .json file you export from spine, you need to implement the runtime into your engine, or if your engine supports it (unity) just download the plug in for unity, or something...I work on a propriety engine.

If you want to distribute your project you will need spine pro.

Your art is still your art, but spines skeletal animation code is theirs.

hope this helps, but I think you should make a thread