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  • [Future request] Cliping

  • I want my character to fly from left side of the screen
    • I want my character to fall in to the ground.
    • I chopped my character head and now it need to fall in to the ground
    • My character need to seek in the see

To implement those animations I need manually code clipping logic, and I can't have a full preview in the studio.

Please create a nice future that will do the work for me.

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Clipping is actually pretty difficult for runtimes to implement. I understand it would be very useful. We'll take a look later, once we have some of the other new features complete.

You can do a type of clipping with meshes, eg here the thumb of the hand is removed (ignore debug stuff):

Image removed due to the lack of support for HTTPS. | Show Anyway

Image removed due to the lack of support for HTTPS. | Show Anyway

I realize that this isn't as powerful as what you requested, but it's somewhat related.

2 años más tarde

@[borrado]

Sorry to revive this thread. But this clipping method is perfect for my problem. Are you going to release it by any chance?

If you mean by using meshes like the pics above, you can already do that. Otherwise clipping isn't on our short list, as it is complicated for each runtime.