Dear nicloay,
I recently stumbled across one of yoiur posts and saw this...
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Nate escribiónicloay, are you building your own Unity runtime?
nicloay escribióYes, i do. I will show you it when I done.
This looks like a really amazing alternative to the current Unity runtime! It looks like you are currently parsing and storing information in Unity animation files. I was just wondering, are you able to fire correct events on the correct keyframes (onStart, onEnd and custom events) when creating the animation files. Also, how do you support texture swapping in this way? I was also wondering if you are thinking of adding support for Spine Bounding Boxes as Unity Colliders and whether you are also planning to support FFD in the future. I think the only way to do FFD and Skinning would be to use Unity bones and skinned meshes, are you currently doing so? I wonder, does the .json specify bone weights for different mesh vertices for this?
Anyway, I think this is looking really great! I'm currently working on Unity Physics and Spine Bounding Box integration. I will keep you posted on how it goes and hopefully you may be able to integrate with your runtime in future.
Kind regards,
Robert