Nice! Note you can also do this from the command line:
spine -i your-skeleton.json
It also works on binary data or project files:
spine -i your-project.spine
The -i
is short for `
input`, which also works:
spine
---
input your-project.spine
Usually you would include a command like -e
or `
export` after an "input", but if there is no command then Spine will dump information about the input file.
For example, for spineboy-pro
the output will include:
Animations (11): aim, death, hoverboard, idle, idle-turn, jump, portal, run, run-to-idle, shoot, walk