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[unity] don't play correctly when reuse keyframe sequence
i'm using spine runtime 4.1 in unity. while export a spine animation which have a keyframe sequence reused. it doesn't work correctly.
Attachement is the sample project.
The problem lies in "knock2" state. In spine editor, it can play the third knock sequence frames, while in unity runtimes it can't.
Please help check it, thanks.
I have checked the attached file and it seems to be like a Spine editor side bug. Open your Spine project in the Spine editor and press the Clean Up
button with “knock2" selected and the second sequence key of "texiao/qiaomens1_1" will disappear. As a workaround, if you uncheck Animation clean up
on the export settings window, it should be played normally.
I have created an issue ticket for this bug:
https://github.com/EsotericSoftware/spine-editor/issues/725
We are sorry for the inconvenience, but please wait a little longer until we fix the problem.
We have fixed this issue in v4.1.18 and it has been released. Please update and check if the issue is solved!