Hello,
I started a Doom 3D inspired project today in Godot and was wondering if there was a way to get the Spine-Godot nodes to work in the 3D viewer. I tried looking around online but I didn't see any similar questions.
I couldn't find a solution so I'm just using the 3D animated sprite node in native Godot and exporting sprite sheets from Spine for now. I would like to use Spine Skeletons though so that I can change attachments at runtime without having a bunch of sprite sheets for different attachments.
Is there something that I'm missing or is this feature that is still being worked on?