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Skeleton Baking breaking the animation
Hello,
Hope we doing good here.
So we got little issue with Skeleton baking inside Unity, it been working fine with over 5 characters so far but one of the characters seem to get broke animation even through in the Animation reference and the preview on Skeleton data it working fine.
So what could be the issue here ? and if there no solution is there way to export the animation and use them somehow?
I want to point out few things,
The animator who working on this characters always using the same export thing and everything on his side on Spine work fine, plus the preview and animation reference inside unity work fine as well the problem lay after exporting the Skeleton Baking
You have probably read the Skeleton Baking section of the documentation, but let me share it with you just in case you haven't read it:
spine-unity Runtime Documentation: Skeleton Baking
As the documentation states, a lot of Spine's features don’t exist in Unity's Animation system, so skeletons using untranslatable features may go wrong after baking.
Could you please make sure that the character which gets wrong is using only the supported features? A detailed list of supported and unsupported features can be found here in SkeletonBaker.cs:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonBaker.cs#L44-L67
Hello,
thank you for this quick respond.
Infact it first time I know there could be unsupported parts of spines that would not skeleton baking into the unity,
I will make sure to go back to the animator to fix this issues on Spine then return it back to us on Unity and test it.
Thank you!