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  • Bug with save

Hello, there was such a problem when saving a gif file, for example, the file weighs 100mb and at the output I get 50mb and the gif does not work correctly

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I can't tell from your image what is wrong. It's not unusual for GIF to have artifacts because a GIF can only have 256 colors in each frame of the animation.

You said the GIF does not work correctly, does that mean it doesn't play, for example in a browser?

GIF may not be a good file format for your export. GIF files have limited colors and are not usually so large, usually they are for short animations.

well , how to say at the beginning of the animation everything is fine during the animation , such points appear throughout the animation and when it comes to an end everything is fine , in sequence or in video format everything is fine


eg

Many techniques, collectively called dithering, have been developed to approximate a wider range of colors with a small color palette by using pixels of two or more colors to approximate in-between colors. These techniques sacrifice spatial resolution to approximate deeper color resolution. While not part of the GIF specification, dithering can be used in images subsequently encoded as GIF images.

- https://en.wikipedia.org/wiki/GIF

Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images.

- https://en.wikipedia.org/wiki/Dither

Nate escribió

Photoshop has a few GIF settings Spine doesn't: diffusion/pattern/noise dither, web snapping colors, interlaced, lossy output, and some options for how colors are reduced. :nerd:

- Gif looks very jaggy?

Thanks SilverStraw!

Photoshop has a few GIF settings Spine doesn't

This isn't true anymore. Now Spine has GIF settings that Photoshop doesn't! 🙂

See the Wikipedia article on dithering that SilverStraw linked. The artifacts you see come from GIF only having 256 colors. You probably want to use a different format, like AWEBP.