您是否注意到 Spine 编辑器或您的游戏引擎(在运行时端)中的附加效果变得更强? 如果它在运行时端发生了变化,您使用的是哪个运行时?
如果您使用的是 spine-unity,请注意 Unity 可能在播放器设置中配置为使用线性颜色空间而不是 Gamma 颜色空间,与旧版本的 Spine 编辑器中的 Gamma 空间混合相比,这将改变任何混合结果。 在较新的 Spine Editor 版本中还有一个颜色空间设置可用,您可能也想检查一下。
Did you notice the additive effect becoming stronger in the Spine Editor, or in your Game Engine (on the runtime side). If it changed on the runtime side, which runtime are you using?
If you are using spine-unity, please note that Unity may be configured to use Linear color space in the Player settings instead of Gamma color space, which will change any blending result compared to the Gamma space blending in the Spine Editor of older versions. There is also a Color Space setting available in newer Spine Editor versions, you may want to check this as well.