Sorry you are having trouble. We got your spine.log
via email, thank you.
Please note that Spine 3.1.01 is very old, from early 2016, 6+ years ago. We aren't able to fix bugs in such an old version, but we will try to find a workaround for the problem you have encountered.
From your spine.log
it appears the crash happens because a linked mesh has a source mesh that is not in a skin. That's the most we can tell from the log. Can you look for a source mesh that is not in a skin? Normally that should not be a problem, but you may need to put it in a skin to avoid the crash in Spine 3.1.01.