Hello!
We just upgraded our Unity runtime to 4.1 and it seems like one of the changes is that SkeletonAnimation is no longer an accepted data field for the [SpineAnimation] attribute, it now wants a SkeletonDataAsset. We have hundreds of components with has SpineAnimation serialized out these references which are now just falling back to text fields - is there a way to continue using SkeletonAnimation, or do I need to swap all of those out to SkeletonDataAsset fields and folks are just going to have to reassign when they go to use them?
Would very much appreciate help - unfortunately we can't go back down to the old version without someone losing a lot of work
FALSE ALARM
My SkeletonAnimation's SkeletonDataAsset had apparently come unassigned somewhere! Will delete this post momentarily