mateusz.k Hi, I have a problem with bones resize. I created Skeleton animation in High DPI resolution, and i would export JSON format file with animation in Low DPI resolution. Can I export in any way 50% width-height animation? Thanks in advance!
UncleAcid You can use the Scale property on your SkeletonData Assets/JSON. I exported my animations for iPad HD and use the scales 1 (iPadHD), 0.5 (HD) and 0.25(SD) for the 3 levels of iOS resolutions for example. http://esotericsoftware.com/spine-using-runtimes/#scaling
mateusz.k Hi, I know but scalling bones at runtime very badly affect the performance of. (on IPAD2, without scalling - avg. 40FPS, with scalling 2-6 FPS.) Is possible to do this at the time of export? I want to export scaled properties
Nate Scaling via the Spine JSON loader does not affect performance if you use images that are the right size. There isn't another way to do it.
mateusz.k Mhmm, but how? In example: i have "actor_spine.json" file with fullhd animation data. There hardcoded x,y properties so when i have 50% dimensions texturepacker sprite-atlas file, properties in full hd animation files are wrong.