Hello,
I've implemented the mix and match example and am building skins dynamically based on the player selection. When using the SkeletonAnimation in a scene, everything works perfectly. However, I also want to display characters on the UI in a profile screen, and so I have used the same implementation with SkeletonGraphic and I am experiencing very strange results.
Prior to setting the dynamically created skin, the skeleton looks like it does in the editor. But then once I assign the new skin several pieces of the character shift in their position. I've tried deleting and recreating the SkeletonGraphic, re-importing, etc. The only thing that changes is that different pieces of the character shift around. One time the hand was floating above the head. Right now, the shoes are detached from the character.
In the attachments below, you can see the version in the editor where the shoe is attached properly, and what I'm seeing once I dynamically create the skin in-game. It also looks like the draw order is different on the SkeletonGraphic version, as you can see the seams on the pants that should be hidden like they are in the last attachment.
Any assistance would be greatly appreciated!