Hi,
In my current game, Update() and LateUpdate() of SkeletonAnimation consumes a lot of CPU time. I need to optimize this. Set UnityEngine.Application.targetFrameRate works, but it reduced the quality of the entire game. I need a way to only reduce the call of SkeletonAnimation Update() and LateUpate(), for 30FPS, and the whole game for 60FPS. How to do this?