thank you. harald
Unfortunately, the programmers of our project are not very interested in spine.
This is a sad situation.
Hand over the spine animation file to the programmers.
Request the animation sent by the game to work properly.
But they give unsatisfactory feedback.
They don't even think about researching and developing Spine. The situation is sad. But I understand them. They have a lot of work and no time.
And many projects in our country are likely to be in a similar situation.
So I was testing this and that while studying Unity myself.
And I'm also making tutorials on YouTube so that animators who have the same experience do not have the same experience.
There was a story like this before.
When creating a spine animation and placing this object in the middle, the draw order (order in layer) was not properly expressed.
The programmer also doesn't know how to solve the problem, so he asks to split the object in two.
I'm a spine animator and have only studied spine animation, so I had to export the object in two to solve the problem.
However, there was a renderseparate in the Unity example, which solved the problem very easily. At that time, I thought, 'I must study.'
So I am studying on my own.
I guess I thought writing coding was easy.
I agree that no one will modify the script.
Learning to code is very difficult. I have a Visual Script balt.
It looks like something worth trying out.
Thank you for your always kind reply. Harald's answer helps me a lot.
The text was translated by Google Translator, so the text may be strange. Please understand.