Hey everyone, We are using spine for animations and Unity timeline to put them together. There were some changes that were to be done inside of the skeleton which required adding more images/attachments and changing/updating some animations, but now on exporting, Unity does not recognize the new materials and all the animations done on the timeline have to be re-done.
tl;dr adding new images/animations and exporting now breaks the unity timeline.
Is there any other way out?