Hey team,
I'm working on a game and want to add some visual effects. Should I render these separately at runtime based on the skeleton's position? Or is it best practice to just bake it into the animation itself?
Some examples of what I want to do include:
- Dust cloud during movement/dash
- Lightning/spark effects during sword clash
If I want to render these at runtime, what's the best way to do this? Do I export the VFX by itself from Spine and attach it as a Skeleton? Or is there a better way to render something like this?
Thanks in advance!