otez escribióBecause if I don't do it in that exact order the submeshes won't apply rectangle bounds and get NaNs.
Could you please describe which order would lead to this problem (and still make sense)?
otez escribióProbably, Update(0) and MatchRectTransformWithBounds() should be called inside Initialize method.
While Update(0)
could theoretically be called in Initialize()
, there are many cases where this will lead to Update()
being called twice after initialization. While we could add an update = false
parameter to the Initialize()
method, it's not a big gain while introducing redundancy.
MatchRectTransformWithBounds
should not be called automatically in Initialize
, at least not every time. Again, an additional parameter could be added to Initialize()
, but for the same reasons we are rather against doing that.
Please let me know if I misunderstood you there and you meant something else.
otez escribióAnd what if I want to change the size of SkeletonGraphic object? Or if I want it to be exactly 1920x1080 and not the size of animation?
We are planning to implement better scaling and RectTransform support, see this issue ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1640
Unfortunately we didn't get to this issue ticket yet.