Heyoo Harald and everyone 😃
I have a character that uses the setting "Update When Invisible - Only Animation Status". I just realized a strange thing that is happening (I am using SkeletonAnimation):
1) The skeleton is currently deemed "invisible".
2) An animation is played on the skeleton, and it gets to 50% completed.
3) The skeleton then becomes "visible".
4) A spine event that is keyed earlier in the animation (in my case, on frame 0) is processed immediately when it became "visible".
Is this intended behavior? Or might there be some way to not process any events that happened 'before in the animation', when the skeleton becomes "visible"?
Thanks for the help!!!