我不确定我是否正确理解您的问题,因为机器翻译似乎无法正确翻译某些部分。
您是否在 straight alpha
工作流程中导出了骨架,在 Spine Export 中启用了 Bleed
,在 Unity 的 Texture Importer 设置中启用了 sRGB Color Texture
和 Alpha is Transparency
,如下所示:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
还请在 Inspector 的 SkeletonAnimation
组件中禁用 Advanced - PMA Vertex Colors
。
I'm not sure I understand your question correctly, as machine translation seems to have failed translating some parts properly.
Did you export your skeleton in straight alpha
workflow, having Bleed
enabled in Spine Export and sRGB Color Texture
and Alpha is Transparency
enabled in Unity's Texture Importer settings, as shown here:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
Please also disable Advanced - PMA Vertex Colors
at the SkeletonAnimation
component in the Inspector.