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  • Crossfade sprite within a slot

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Hi,

I'm wondering if there is a simple way to do a clean crossfade when sprite swapping an attachment from the same slot. Either within spine or within the unity runtimes?
What I mean is fading out the discarded attachment, and fading in the new attachment at the same time (So they reach an alpha value of 50% at the same time kinda).

Thanks for your answer,

Hello, the best results are obtained by keeping the two attachments in separate slots, and waiting a bit to fade out the one under to avoid accidental transparency. (assuming you want a sort of morphing one thing in the other, if that's not the case then more details are always useful!)