I am doing a little test for the mesh deform animation. But find some issue when trying to rotate the mesh.
I try to rotate a broom from horizontal to vertical, as you can see from following gif, the image size changed in interpolating frames.
One solution for this issue is to use bone instead, but for some reason, I don't want to introduce bones to my workflow.
Anyone knows how to rotate the mesh whilst keeping its size unchanged?
Mesh Rotation Issue
- Editado
Hello,
as explained here: 为什么选网格旋转时中间的补间帧会有缩小
vertices don't actually rotate but are always translated instead, this can cause the shrinking you see.
Bones would be much better to animate meshes for several reasons explained here: (especially the last paragraphs about performance) Blog: Mesh weight workflows
I hope this helps!