Hi,
I think the answer to this is YES (from website docs on runtimes )- but just wanted to check before I buy the product.....
I want to use the Spine libgdx runtime to get a sprite character to move their arm and follow another object/monster precisely, without drawing every arm position precisely (the traditional approach with sprites, including compositional sprites).
Is there an API in the runtime to do this?
So in pseudo-code:
double angle = getMonsterPositionAsAnAngle()
// armSprite uses some sort of Spine API
armSprite.rotateAtJoint(angle)
I know spine can output pngs, texture atlases etc. That's not what I am after - but to avoid having to create lots of frames of main character pointing gun down/up/left/right/top-left/etc.
Thanks.