Nate, that is kind of up side down implementation.
"perskeleton" should always as a default produce skeleton's NAME atlases
"single" should always as a default produce project NAME atlas
The reason for it is that in bigger projects you simply add more skeletons on the go, and if perskeleton or single messing things up then also our repositories and unity projects are messed up.
As a bonus allow "single" from Spine Editor ( expect that one can import/add more skeletons in the production project )
If now you have implemented that perSkeleton with one skeleton producing project NAME atlas then it is even bigger mess than before. :-) :-) :-)
Thank you and sorry for the troubles.
Bellow is a result of a spine project that first had only one mushroom and then later we added more mushrooms. The project was exported with "single" and for the first time exported atlas with a skeleton name ( there was only one skeleton ) then it exported with project name. Then I have to manually fix it in Unity, and have to manually fix it in repository.
I would really like to ask for consistency. Why would you default "single" export into "perskeleton" ouput?
Hey Nate, the following feels contradictory, illogical, and kind of up side down:
When "perSkeleton" texture packing is used with a single skeleton, prefer using the project file name for the atlas name.
It should state:
When "single" texture packing is used with a single skeleton, prefer using the project file name for the atlas name.