Harald escribióCould you please also check if the target platform's texture settings are set to a non-compressed format?
Great guess regarding compression. The compression settings were not uniform for all the repacked texture. The legs texture had a max size of 2048 when all the others had a max size of 4096. Putting the same setting everywhere fixed the issue. My bad, thanks!
Harald escribióThe image that you posted is the result combined image, nothing needs to be "sliced" there, it just maps this texture to vertices, mapping gray area to the legs unfortunately. It looks just as if reading from the source texture failed that should end up in the gray rectangle area.
Alright I understand.
Edit: is it best practices to always tick Read/write enabled? Or can I ignore this setting as long as everything is working fine.
Edit2: after making a unity build with and without read/write enabled, I have the answer to my questions. Yes it is mandatory to tick read/write enabled.
On a similar topic, we are not using rotation when exporting textures from spine. When we repack them in Unity, we sometimes have images that are cropped. Is it a known limitation or are we messing up something this time too? (I can open a new topic if you prefer)