- Editado
9th Dawn III releasing on console - Pixel art in Spine?
Hi!
I'm the solo dev (graphics, animation, code & music, etc) of 9th Dawn III and I'm at the end of a 3.5year dev cycle of my game. I decided to use Spine to animate all my monsters (and some mapbojects, and GUI!) as I wanted a fully animated world and to try make something look a bit different than other pixel art games. I'm not sure if there are other pixel art games using Spine? Here is an example of the idle/walk animation of some of the monsters:
It was very challenging, but I found Spine to be amazing. There are over 270 monsters in the game, some share the same skeleton + animations, but I'd guess around 150 separate spine skeletons + animations just for monsters.
I was VERY concerned about performance due to having quite a lot of different monsters on screen at once, but I managed to use an atlas to share all their graphics and the game runs extremely well even on mobile, VERY impressed with Spine!
9th Dawn III is releasing in 6days on Steam, Nintendo Switch, PS4, Xbox One, Android and iOS on the same day. You can see a trailer here, maybe you can spot some other things I used Spine for (such as cooking minigame!):
Article with some history and features:
https://toucharcade.com/2020/09/29/9th-dawn-3-release-date/
Massive thanks to Esoteric for this software. I'm using it for 2 other projects now aswell, I absolutely love it and its so much nicer to use than Unity animation!
Wow, that's a MASSIVE amount of art and animations! The trailer looks awesome, and I think the animation style fits the pixel art very well! Best of luck with your release.
Wow that looks like an insane amount of work to build! It's cool seeing so much crazy stuff on screen at once. Good job!
Awesome, that's indeed an impressive achievement for a single dev! Really like the pixel art style! :nerd:
All the best for the release!
Thanks Mario, Nate, Harald! I really appreciate that and your blessing.
Thanks so much for the amazing Spine software and the forum support throughout these years, it honestly is an amazing tool and I am still in awe at how well it performs across all platforms. Spine was the best purchase of my gamedev career!