Hi I'm using Unity 2019.3.7f1 with Spine Runtime 3.8.
I use SkeletonGraphic with Multiple CanvasRenderer enable. But when I'm trying to disable the gameobject which has Component SkeletonGraphic and Multiple CanvasRenderer enable in Inspector, it's still available in scene. I need to turn off the Multiple CanvasRenderer checkbox before disable the gameobject.
But I cannot find how to do this in script.
Any help would be much appreciated.
Thank you.