• Unity
  • Skin Bone Position

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I want to add a particle system into a skin bone. If I use Skeleton Utility Hierarchy the bone will keep there even if I change the skin. So, what is the most optimized way to access the bone only when that skin is selected?

Ok I found a way, I simply create a prefab with my particle and the BoneFollower, it worked.

Sorry for the late reply. BoneFollower is the most lightweight and best solution, yes.