Hello,
I would like to get some help on a problem we have stumbled around when trying to use Mecanim with Spine (we are using the latest Spine version and Unity 2019.3.0f6).
Our issue is that we get every now and then an odd frame when switching from one animation to another (I'm attaching a small video and a Unity file so that you can get a better idea of things).
Our scene consists of one Spine prefab and one empty object to instantiate another copy of the very same prefab. We then run two scripts, one changing the animation of the Spine object prefab and another one spawning the other instance.
You can notice that sometimes, the spawned object wouldn't start directly playing the requested animation but instead display the first frame of another clip (this doesn't happen all the time).
If you check the video or the scene it's pretty obvious as the two clips are fairly different animations in both size and colour.
I would be very interested in hearing of any suggestions or idea on what's might be happening.