Hi, I'm having trouble and can't figure this out.
I want to have a bone follower on the end of my tentacle animation.
But when I did it, I can't get the follower to actually match the tentacle or move at all!
I've created a simple test project.
I have the tentacle animation (SkeletonAnimation), and a "Skeleton Utility" component, with all bones followed.
Why when I look at the bone followers in the Scene view, (while the game is running), the transforms don't update.
Here is the very small project:
https://www.dropbox.com/s/huwmotu1km5wn5n/AnimTestTentacle.zip?dl=0
(The picture is from the spine editor. In the game view, the animation plays (visually) fine
I just can't get the bone transform access in a script, for attaching objects.)
Thank you!
-Nathan