Is it possible to blend two anims over a fixed duration, following a different (non-linear) curve for different bones (and their children)?
I'm trying to blend from an action, back into locomotion, but would like to see the momentum in the upper body blend out slower than the lower body. Ideally, I'd be able to specify something like a "BlendCurve", where the hips and below eased out (most of the blend occurring in the first 25%) while the torso and above eased in (most of the blend occurring in the last 50%). I don't technically want multiple animations playing, since that comes with overhead (and potential for more bugs), I just want to smooth out the transitions.
And if there isn't anything like this, any chance it could/would get added as a feature request?
Playing most/all actions with an Upper and Lower Body Layer and different blend times would probably work... but it looks like everything gets so much more complicated...
I'm using UE4.
Thanks!
Looking into track layers... if that is the solution, is there a way to specify a bone set for a track?