• Bugs
  • Root bone offset is applied to the dragged assets

Hi,
Found a tiny bug in editor 🙂

Correct case:

  • The root bone has default offset (x: 0, y: 0)
  • Select multiple assets and drag them to the editor scene
  • Result:

Wrong case:

  • The root bone has some non-zero offset (x: 50, y: 50)
  • Select multiple assets and drag them to the editor scene
  • Result:
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