• Unity
  • Strange spine object behiviour

Hi!
when off check box from auto reset, spine object do this.
Package version: spine-unity-3_7-2019-05-13.unitypackage
Unity 2018.4.11f1

Cheers!

Related Discussions
...

Hi. Unfortunately we could not reproduce this problem.

Since there have been many releases after your unitypackage version: Could you please try if the latest released 3.7 unitypackage on the download page also has this problem?
As usual, be sure to create a backup beforehand.

In general, please not that most of the time you will want to have auto-reset enabled, otherwise your animations are not mixed out.

No, after installing a new package the same behavior. =(
With disable animator too. Any tips?

Does this also occur at the example Spine skeletons that are included with the spine-unity runtime, or only with your own skeletons?