Hey guys, I'm trying to figure something out regarding materials.
I have a day/night cycle in Unity, created with an animated directional light. Most of my Spine animations are using a Skeleton Lit material, so they work nicely with the day/night cycle.
However, I have a couple of animations that I'd like to have both lit and unlit elements. For example, a character holding a lantern. I would like the character overall to use a Skeleton Lit material so that they are affected by lights , but some sprites within the character (such as the lantern, the 'light glow' fx) to remain unlit. I want the affect to be that the character itself is affected by the day/night cycle, but it would obviously look weird if the glowing lantern was also being affected by lights.
Is there a way to have certain sprites in the atlas use a different material?
Thanks! 🙂