Hi. I wish there was an easy and fast way (like one button/hotkey) to isolate selected images and their bones in animation mode. Sometimes it is hard to animate if there are many layers obscuring each other and it`s a real pain to check/uncheck their visibility in the tree. Function simmilar to "solo layer" in AfterEffects or "isolate slection" in 3ds max would be very helpfull if one needs to focus on a specific part of an animated scene. :think:
Best regards.
isolate selection in Animate mode
- Editado
Hello! If you uncheck bones visibility or layer visibility, you can focus on only the selected elements.
Tools - Spine User Guide: Options
Furthermore, right-clicking a bone's visibility will hide it and all of its children, as well as hide slots (which only affects the editor, not runtime).
This greatly speeds up hiding chunks of elements obscuring your view and makes restoring them also quite easy, just right-click the parent bone again.
You can also store selections of several bones or other elements obscuring your view, and recall them to quickly activate/deactivate them by pressing CTRL
plus a number from 0 to 9, then recalling the selection by pressing the corresponding number.
Hello. It`s been a while since i posted about it. Are there any plans on improving workflow in this matter? I vote with all my fingers for quick isolation feature
Hello, I suggest you to try the workflow above, here's a gif demonstrating how to use it: Image removed due to the lack of support for HTTPS. | Show Anyway
Spine Tips: hide tree
I too would appreciate a Isolate Selected mode. This is common in 3D software and a life saver when things start to get complex and have more that one time whished for it in Spine when working, Other solutions shown aren't as efficient.
Hi Erika. What You showed is fine for super simple projects with a very few elements and hierarchy branches. Like JSpin said, in complex setups it is not efficient at all.
Thanks anyway for suggestion
Here is an example how it works in 3DS max https://www.youtube.com/watch?v=mmAJ7OWQyEs. That simple!
Regards.
Thanks for providing feedback and examples. We'll be focused on quality of life improvements in v4.1, so your feedback is going to be taken into consideration.
Hi, this is something that's INCREDIBLY useful, I use it quite often in 3D programs. I've been whishing for the functionality for the last couple of days when working with multiple overlapping bones and attachments. It's a real time and mental drain to manually hide everything else in the scene.