badlogic escribióI assume there was a version mismatch between the Spine Editor version you exported from, and the Spine Runtimes version you used. At least that's what I take away from your other thread 🙂
Don't think so 🙂 Our QA team came back saying that it's still happening. It loads all the spines, then from that I create the SkeletonMesh
's for each spine data, like so:
for (let i = 0; i < spines.length; i++) {
let atlas = common.assets.spineCache.get(``${spines[i]}.atlas``);
let loader = new spine.AtlasAttachmentLoader(atlas);
let json = new spine.SkeletonJson(loader);
this._skeletonData[spines[i]] = json.readSkeletonData(common.assets.spineCache.get(``${spines[i]}.json``)); // doesn't progress after this
this._spines[spines[i]] = new spine.threejs.SkeletonMesh(this._skeletonData[spines[i]]);
}
It always seems to hang after it has been previously loaded, after you refresh the page, at a frequency of about 3/5 times. No errors in the console. It always hangs at the first iteration of the loop. Spine version is 3.8.52-beta
& runtime is latest 3.8-beta version from Github.