• Unity
  • Request: better UI for skin selection

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Hello,
We're building a game with a pretty extensive mix&match system, and as such have a large number of skins in one spine character. By the time we're content complete we'll probably have well over 300 skins.

Picking the skins in the editor is currently a very laborious process, as it uses a very generic windows drop-down menu for the selection. Is there any chance this could be improved, to have a UI closer to the standard Unity asset picker, complete with search/filtering?

Thanks!

Which part of the Spine UI do you mean?

The skin selector, within unity:

Ah, gotcha. What do you think, Harri?

Nate escribió

Is there any chance this could be improved, to have a UI closer to the standard Unity asset picker, complete with search/filtering?

You can put your skins into Folders in Spine:

Then in Unity you automatically get hierarchial selection like this:

In order to utilize the built-in asset selection and filtering mechanisms of Unity, we would need to create a reference asset for every skin and it's respective folders. I'm not sure yet whether this wouldn't do more harm than good.

Ah - that's very helpful, thanks!

No problem!

Hmm, we can't seem to work out how to create these folders within Spine. Can you help with that or point me to the documentation that explains it?

Sorry, my fault, I was so used to it that I forgot that.