Hello,
We're building a game with a pretty extensive mix&match system, and as such have a large number of skins in one spine character. By the time we're content complete we'll probably have well over 300 skins.
Picking the skins in the editor is currently a very laborious process, as it uses a very generic windows drop-down menu for the selection. Is there any chance this could be improved, to have a UI closer to the standard Unity asset picker, complete with search/filtering?
Thanks!