Okay, I'll just edit this post because I hate double posting stuff :p I had some issues with getting Spine and Libgdx to work. The latest nightly has a bug that fails to read files. Had to take an old nightly and manually add the ObjectFloatMap class from the libgdx repository.
Now I reverse engineered the spine example into my own code and got it do work. Got the lovely boxes falling from the sky. However I'm getting a nullpointer when trying to read the animation (The animation feature was changed several times since the workshop. I lost my own animation files so I just wanted to use the Spineboy.
animation = skeletonData.findAnimation("walk");
seems to return null. So I just disabled the animation for now.
The guy just slithers across the floor, which is all nice and all but what I'd actually be interested in is how to make the skeleton interact with the boxes and gravity. You know, letting boxes bounce off his head and letting him fall down when not on the ground etc.
Is that even possible? :/ Because that'd be the thing I'm interested in. Also, if it is, I'd be interested how I would have to adjust my animation moves to not screw everything up with the gravity :o