• Unity
  • What's the right way to scale down a spine object (mecanim)?

  • Editado
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Hello! I've exported from spine into Unity, but when I drag the _SkeletalData into my scene, it's huge:

I saw that when I export, I can scale the object down there, but I don't want to do that, because I may repurpose the object to zoom in on this character's face as an icon, and I wouldn't want it to look pixelated.

Should I simply change the scale values of this game object until it's the right size, or would that be a mistake?

I'm using mecanim but I don't know if that matters.

It is recommended to set the Scale parameter at the _SkeletonData asset:

This value can be seen as 1 / Pixels per Unit if you are used to setting this value at textures with import mode Sprite.

But that's an asset and I only have one of those. Doesn't that mean I couldn't repurpose the same skeleton to zoom in on her face?

Sorry, I misread your question above.

If you are using SkeletonAnimation and not SkeletonGraphic, the answer is to setup the _SkeletonData asset's Scale value for one of the two scenarios, and then simply change the GameObject's scale at the other.