Hello
For my game on unity, i'm using the Spine with an Animator. the animator controler is generic, and shared betweens my character. I have multiple character, each with his own spine model.
At some point, i want my player to be replaced by a Vehicle for a short time, the vehicle has his own animations and sprite. But i would like to use the same Animator on the object with the same current states and properties.
For now, i have a spine model for each hero, and a spine model for my car.
I would like the animator, when i play my "drive" animation, to use the car model.
But i dont want to add the car to each spine models and reexport, to avoid geting images duplicated on my atlas png.
So, how should i do this ?
Is this possible to add a skeleton on a slot on the character skeletton, and hiding the rest of the character ?
Do i have to get 2 skeletons component on my character and hide one ?