Dear Esoterics,
I've been using Spine for about nine months now, and this bug is a new one for me:
The skeleton has four mesh attachments: A 'day' version of two bushes (left and right), and a 'night' version of the same two.
Once the 'day' versions has been bound, weighted, and animated with bones, their slots were duplicated, and the duplicate attachments were replaced with 'night' versions.
Color tweens were then used to fade-out the 'day' versions, and fade-in the night versions, while the bone-mesh animation continued uninterrupted.
For some reason, while the animation plays perfectly within Spine, only one of the two 'night' versions is visible in the export, as seen through the Skeleton Viewer.
All four attachments are present in the export's PNG atlas.
The project was animated using Spine 3.6.53, but was opened with and exported from Spine 3.7.87, with the same results.
Any help with this bug would be greatly appreciated.
Cheers.