Right now I'm using tk2d and unity and have a simple character system based off the tk2d spider example but the artist I'm working with doesn't like Unity's built in animation system and has expressed that he'd rather use spine. So a few questions:
1) The example seems to be a bit on the broken side, and it seems the draw order is all messed up, is this a bug with the version on git right now or did I import it wrong?
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2) The way the spider example is, is that each bone is a GameObject, and each attachment is a tk2dSprite, is there a way to have the current runtime work like this or will I have to create my own runtime?
3) If #2 is very significant, the big tk2d feature that's part of the current character system I'd rather not get rid of is tinting of parts, is it possible to tint only certain parts of a Spine Animation object?