In one single animation of my rig, the skeleton moves around a path constraint. In no other animation is this path constraint used in the rig, however because I've set the mover that all other bones are parented to as constrained to a path, even at 0% rotate and 0% Translate, the arms and legs of my rig no longer move with their IK constraints.
What am I doing wrong? How can I fix this? I cant remove the path constraint, nor can I do without the IK constraints.
EDIT: I think I figured it out - the Constraints is an ordered list and the Path Constraint has to be above the IK constraints for both to work.