- Editado
MESH problem
Hi, Today regarding the latest update (3.7.47) I had a mesh problem with a project I'm working on,
The animated mesh went to 'NORMAL' state (eventhough yesterday It was animated and deformed ok). I wanted to change the keyframes again, and when I change the keyframe, goes back to 'NORMAL' state. Like if the AUTOKEY is disable (and is turned ON actually)
So I went back to a previous verison of Spine (3.7.46) and everything worked just fine again.
Best.-
Same for me. It makes keyframe but not saving changes in it.
Hello! thanks for posting about the bug, I was able to reproduce it and I've opened an issue to track it here: Mesh deform key doesn't store any deformation · #396 · EsotericSoftware/spine-editor
We'll get it fixed as soon as possible.
Also in the preview window, and in the exported animation, same thing happen, the meshes remain the same as the setup mode.
Thanks a lot!
This should be working correctly again in 3.7.48-beta. Sorry for the trouble! :bang:
Thanks a lot you guys, I will check it out and let you know ,
Best.-
Well, after installing the 3.7.49 beta version....
the mesh issue continues on the preview window. the meshes are not shown correctly in the preview window (and I really have to use that preview for checking the tracks and, mixing etc.......)
So.... Here's the thing.
Aye, 3.7.49-beta fixes up meshes and keying, but you are right, there are problems with Preview. This should be fixed now in 3.7.50-beta!
Cool Let me check and I will let you know
Thanks a lot!